Traveller's Tales' latest title will try to walk the fine line between intense action and teen-friendly fun, with The Lion, the Witch and the Wardrobe mixing puzzle-solving and exploration with copious amounts of monster slaying. The game hits stores Nov. 15, just ahead of the Disney flick's Dec. 9 release.LINK
As a bit* of a lark, the developers temporarily added computer code that instructed the game to show blood splatters with every impact of sword or arrow on monster flesh, and the screen was soon awash in red as the game's quartet of kid heroes had it out with waves of critters.
But that's not what Narnia is about, said Burton [director of game development studio Traveller's Tales]. "I don't think it glorifies violence," he said. "It's not like you're getting into a car with a prostitute, sleeping with her and killing her to get the money back." [a reference to Grand Theft Auto]
Perhaps if Hollywood makes a new Thursday movie we'll get a spin-off video game of bomb-throwing anarchists.
* Yes, a bit, it may be just a single bit in the computer program. What's the difference? Mr. Burton correctly sees the difference is enormous. One little bit is not as good as another; it is the fine line between the right and wrong solution.